﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Rappelz.GameServer
{
    public class MarketInfo
    {

//nction       :   public void _MARKET_INFO(const struct _MARKET_INFO &)
//Function       :   public void _MARKET_INFO::_MARKET_INFO(const char *)
        public class MarketTag
        {

//Function       :     public void _MARKET_INFO::_MARKET_TAG::_MARKET_TAG(int, int, const struct StructGold &, const int)
            public int index;
            public int code;
            public long price;
            public int huntaholic_point;

//Function       :     public struct _MARKET_INFO::_MARKET_TAG & _MARKET_INFO::_MARKET_TAG::operator=(const struct _MARKET_INFO::_MARKET_TAG &)
        }

        public string szMarketName;
        public List<MarketTag> vItemList = new List<MarketTag>();
//Function       :   public void ~_MARKET_INFO()
//Function       :   public struct _MARKET_INFO & operator=(const struct _MARKET_INFO &)
    }
}
